Wednesday, March 08, 2006

Ghost Recon Multiplayer Review on IGN

Some multiplayer highlights according to IGN:

“The game supports System Link and Xbox Live with up to 16 players in both adversarial and cooperative modes. Gamers can compete against eight others in three to four different adversarial modes or against the online AI with 15 real-life buddies in co-op mode in four modes. That's right, you and 15 others can vie against the computer AI online. This is really good fun, besides being a trip. I mean, 15 others guys on your side all scouring the landscape alongside you? It's just awesome.

“The lobby system is solid too, though it doesn't allow players to choose servers, from what we can tell. Players finish a game, check their stats for the at session, and with the press of a button, return to a second lobby where the host can pick a new game and players can change their class on the fly.

“From a purely technical angle, the online game doesn't look nearly as good as the offline single-player modes, but the levels are nonetheless large, filled with potentially more people -- up to 32 onscreen simultaneously (16 humans and 16 enemy AI), and all of it online. The framerate generally holds at around 30 online, and during the numerous times we played online, there was almost no significant lag; at least none worth mentioning.”

Read the full review here.

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